Cache's addition to the seven-map active duty pool for BLAST Open Porto 2026, replacing Overpass after Valve's June update, underpins the 97.5% implied probability for five or more group-stage plays. The double-elimination Bo3 format across two eight-team groups at Copenhagen's BLAST Studios generates dozens of series through August 31, and early results already show frequent Cache selections in matches such as Spirit-DENDELE, FURIA-paiN, Vitality-Inner Circle, and MOUZ-9z. Trader consensus reflects the map's balanced layout, recent Source 2 hype, and teams' demonstrated willingness to pick it over staples like Mirage or Dust II. Even with heavy banning possible in later rounds or schedule compression, the volume of completed maps makes sub-five appearances improbable.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedA qualifying play means one completed map of Cache in an official match of the BLAST Open Porto 2026 group stage (the stage preceding the playoffs). Each completed map of Cache counts once, regardless of the teams involved. Maps that are forfeited without being played, abandoned without completion, or voided by the tournament organizer will not count, nor will warmups or technical replays. Maps played during the playoffs will not count.
If 5 qualifying plays of Cache are completed, this market will resolve to "Yes" immediately, regardless of any subsequent postponement or cancellation of the event.
If the BLAST Open Porto 2026 group stage concludes early, is shortened, or is truncated for any reason, this market will resolve based on the maps actually completed; if Cache was played fewer than 5 times in those maps, this market will resolve to "No".
If BLAST Open Porto 2026 is cancelled before any group stage maps are played, postponed beyond September 20, 2026, 11:59 PM ET, or it is otherwise unclear whether Cache was played 5 times within that timeframe, this market will resolve 50-50.
The primary resolution source for this market will be HLTV.org, including its match pages and statistics database; however, a consensus of credible reporting may also be used.
Market Opened: Aug 17, 2026, 11:45 PM ET
Resolver
0x65070BE91...A qualifying play means one completed map of Cache in an official match of the BLAST Open Porto 2026 group stage (the stage preceding the playoffs). Each completed map of Cache counts once, regardless of the teams involved. Maps that are forfeited without being played, abandoned without completion, or voided by the tournament organizer will not count, nor will warmups or technical replays. Maps played during the playoffs will not count.
If 5 qualifying plays of Cache are completed, this market will resolve to "Yes" immediately, regardless of any subsequent postponement or cancellation of the event.
If the BLAST Open Porto 2026 group stage concludes early, is shortened, or is truncated for any reason, this market will resolve based on the maps actually completed; if Cache was played fewer than 5 times in those maps, this market will resolve to "No".
If BLAST Open Porto 2026 is cancelled before any group stage maps are played, postponed beyond September 20, 2026, 11:59 PM ET, or it is otherwise unclear whether Cache was played 5 times within that timeframe, this market will resolve 50-50.
The primary resolution source for this market will be HLTV.org, including its match pages and statistics database; however, a consensus of credible reporting may also be used.
Resolver
0x65070BE91...Cache's addition to the seven-map active duty pool for BLAST Open Porto 2026, replacing Overpass after Valve's June update, underpins the 97.5% implied probability for five or more group-stage plays. The double-elimination Bo3 format across two eight-team groups at Copenhagen's BLAST Studios generates dozens of series through August 31, and early results already show frequent Cache selections in matches such as Spirit-DENDELE, FURIA-paiN, Vitality-Inner Circle, and MOUZ-9z. Trader consensus reflects the map's balanced layout, recent Source 2 hype, and teams' demonstrated willingness to pick it over staples like Mirage or Dust II. Even with heavy banning possible in later rounds or schedule compression, the volume of completed maps makes sub-five appearances improbable.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated

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