Hanwha Life Esports captured the shortest completed game in LCK 2026 Rounds 3-4 through a roster featuring Zeus, Kanavi, Zeka, Gumayusi, and Delight, whose coordinated early skirmishes, objective control, and snowball execution produced multiple sub-25-minute victories, including a 22:52 win over T1. Their aggressive laning and teamfight timing allowed rapid gold leads and Nexus destruction that outpaced other squads' closing speeds in the Legend Group schedule. Trader consensus at 100% reflects these documented game lengths over competitors like Gen.G or KT Rolster. A shorter contest from another side or an official timing adjustment could still shift resolution if verified post-season.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedHanwha Life 100.0%
Dplus Kia <1%
Gen.G <1%
KT Rolster <1%
$54,716 Vol.
$54,716 Vol.

Dplus Kia
No

Gen.G
No

Hanwha Life
Yes

KT Rolster
No

T1
No

BNK FEARX
No

DN SOOPers
No

HANJIN BRION
No

Kiwoom DRX
No

NS RedForce
No
Hanwha Life 100.0%
Dplus Kia <1%
Gen.G <1%
KT Rolster <1%
$54,716 Vol.
$54,716 Vol.

Dplus Kia
No

Gen.G
No

Hanwha Life
Yes

KT Rolster
No

T1
No

BNK FEARX
No

DN SOOPers
No

HANJIN BRION
No

Kiwoom DRX
No

NS RedForce
No
"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Market Opened: Jul 31, 2026, 6:25 PM ET
Resolver
0x69c47De9D...Outcome proposed: No
No dispute
Final outcome: No
"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Resolver
0x69c47De9D...Outcome proposed: No
No dispute
Final outcome: No
Hanwha Life Esports captured the shortest completed game in LCK 2026 Rounds 3-4 through a roster featuring Zeus, Kanavi, Zeka, Gumayusi, and Delight, whose coordinated early skirmishes, objective control, and snowball execution produced multiple sub-25-minute victories, including a 22:52 win over T1. Their aggressive laning and teamfight timing allowed rapid gold leads and Nexus destruction that outpaced other squads' closing speeds in the Legend Group schedule. Trader consensus at 100% reflects these documented game lengths over competitors like Gen.G or KT Rolster. A shorter contest from another side or an official timing adjustment could still shift resolution if verified post-season.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated



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