In League of Legends esports, the August-to-December window aligns with the post-summer split off-season when organizations review 2026 results and pursue roster adjustments for 2027. Trader consensus prices teams like Disguised and DN SOOPers above 75% for at least one change, reflecting ongoing evaluations of player contracts, import eligibility, and competitive fit following inconsistent international and regional performances. Squads showing recent stability after major tournaments face lower near-term probabilities, while underperformers or those with expiring deals encounter higher pressure. Key upcoming factors include free-agent availability, internal assessments during the transition period, and potential moves tied to group-stage or playoff results, though coach changes and temporary stand-ins do not count toward resolution.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated$16,477 Vol.

DN SOOPers
69%

GIANTX
64%

Shifters
57%

Anyone's Legend
54%

Cloud9
54%

Team Heretics
50%

Dignitas
50%

LYON
50%

Shopify Rebellion
50%

Disguised
50%

LGD GAMING
50%

Fluxo W7M
50%

FURIA
50%

Sentinels
49%

Movistar KOI
55%

Dplus KIA
43%

THUNDER TALK GAMING
41%

NONGSHIM RED FORCE
38%

Karmine Corp
21%

Hanwha Life Esports
25%

Fnatic
36%

G2 Esports
49%

Natus Vincere
51%

SK Gaming
51%

Team Vitality
51%

Gen.G Esports
59%

T1
49%

HANJIN BRION
49%

BNK FEARX
62%

KIWOOM DRX
40%

kt Rolster
37%

TOP ESPORTS
50%

FlyQuest
49%

Team Liquid
49%

BILIBILI GAMING
50%

EDWARD GAMING
51%

Xi'an Team WE
42%

Invictus Gaming
43%

Shenzhen NINJAS IN PYJAMAS
42%

Suzhou LNG Esports
43%

WeiboGaming
51%

LEVIATÁN
50%

LOUD
50%

paiN Gaming
50%

RED Canids
50%

Vivo Keyd Stars
51%

LØS
52%
$16,477 Vol.

DN SOOPers
69%

GIANTX
64%

Shifters
57%

Anyone's Legend
54%

Cloud9
54%

Team Heretics
50%

Dignitas
50%

LYON
50%

Shopify Rebellion
50%

Disguised
50%

LGD GAMING
50%

Fluxo W7M
50%

FURIA
50%

Sentinels
49%

Movistar KOI
55%

Dplus KIA
43%

THUNDER TALK GAMING
41%

NONGSHIM RED FORCE
38%

Karmine Corp
21%

Hanwha Life Esports
25%

Fnatic
36%

G2 Esports
49%

Natus Vincere
51%

SK Gaming
51%

Team Vitality
51%

Gen.G Esports
59%

T1
49%

HANJIN BRION
49%

BNK FEARX
62%

KIWOOM DRX
40%

kt Rolster
37%

TOP ESPORTS
50%

FlyQuest
49%

Team Liquid
49%

BILIBILI GAMING
50%

EDWARD GAMING
51%

Xi'an Team WE
42%

Invictus Gaming
43%

Shenzhen NINJAS IN PYJAMAS
42%

Suzhou LNG Esports
43%

WeiboGaming
51%

LEVIATÁN
50%

LOUD
50%

paiN Gaming
50%

RED Canids
50%

Vivo Keyd Stars
51%

LØS
52%
The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Market Opened: Aug 6, 2026, 11:44 AM ET
Resolver
0x65070BE91...The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Resolver
0x65070BE91...In League of Legends esports, the August-to-December window aligns with the post-summer split off-season when organizations review 2026 results and pursue roster adjustments for 2027. Trader consensus prices teams like Disguised and DN SOOPers above 75% for at least one change, reflecting ongoing evaluations of player contracts, import eligibility, and competitive fit following inconsistent international and regional performances. Squads showing recent stability after major tournaments face lower near-term probabilities, while underperformers or those with expiring deals encounter higher pressure. Key upcoming factors include free-agent availability, internal assessments during the transition period, and potential moves tied to group-stage or playoff results, though coach changes and temporary stand-ins do not count toward resolution.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated



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