Team Liquid’s active rosters across major titles stabilized after a series of off-season adjustments completed in June and July. In Counter-Strike 2, the organization benched siuhy and ultimate while integrating JT as in-game leader and Jorko into the starting five, with the revamped lineup posting early positive results in BLAST Bounty events. Valorant’s EMEA squad added returning player trexx and academy promotion Kicks ahead of Stage 2, locking the core around nAts, kamo, and purp0 for the remainder of the VCT cycle. League of Legends and other divisions show no recent benchings, contract expirations, or performance-driven shifts in official reports. With key tournaments ongoing into late August and no reported injuries, form slumps, or internal issues surfacing in the past month, trader consensus reflects limited expectation of additional moves before September.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedAs of market creation the active starter roster consists of the following five players: nAts, kamo, purp0, Kicks, trexx. Name changes or aliases referring to the same player do not qualify as roster changes.
Roster change refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starting lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different active roster. Coach and staff changes, and temporary stand-ins/substitutes will not count.
A player appearing in the active lineup for matches or events solely as a designated substitute or stand-in for a single event does not count toward a roster change. To qualify, a roster change must be officially confirmed by Team Liquid or the player involved; leaks, rumors, or unconfirmed reporting do not count until officially confirmed.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
The primary resolution source for this market will be Liquipedia (https://liquipedia.net/valorant/Team_Liquid), however, a consensus of credible reporting may also be used.
Market Opened: Jul 1, 2026, 5:10 PM ET
Resolver
0x65070BE91...As of market creation the active starter roster consists of the following five players: nAts, kamo, purp0, Kicks, trexx. Name changes or aliases referring to the same player do not qualify as roster changes.
Roster change refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starting lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different active roster. Coach and staff changes, and temporary stand-ins/substitutes will not count.
A player appearing in the active lineup for matches or events solely as a designated substitute or stand-in for a single event does not count toward a roster change. To qualify, a roster change must be officially confirmed by Team Liquid or the player involved; leaks, rumors, or unconfirmed reporting do not count until officially confirmed.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
The primary resolution source for this market will be Liquipedia (https://liquipedia.net/valorant/Team_Liquid), however, a consensus of credible reporting may also be used.
Resolver
0x65070BE91...Team Liquid’s active rosters across major titles stabilized after a series of off-season adjustments completed in June and July. In Counter-Strike 2, the organization benched siuhy and ultimate while integrating JT as in-game leader and Jorko into the starting five, with the revamped lineup posting early positive results in BLAST Bounty events. Valorant’s EMEA squad added returning player trexx and academy promotion Kicks ahead of Stage 2, locking the core around nAts, kamo, and purp0 for the remainder of the VCT cycle. League of Legends and other divisions show no recent benchings, contract expirations, or performance-driven shifts in official reports. With key tournaments ongoing into late August and no reported injuries, form slumps, or internal issues surfacing in the past month, trader consensus reflects limited expectation of additional moves before September.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated



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