League of Legends holds the strongest position in the Esports Game of the Year market thanks to its unmatched scale of ongoing regional leagues, record viewership peaks at events like MSI 2026 and the Esports World Cup, and a deep competitive ecosystem that continues to drive community engagement well into 2026. Counter-Strike 2 trails as the clearest alternative, buoyed by strong recent major tournament numbers and consistent global interest. Mobile titles such as Mobile Legends: Bang Bang and PUBG Mobile retain niche support from massive regional audiences and dedicated circuits, while Valorant, Dota 2, and others sit further back amid steady but less dominant storylines. Public voting remains open through November, with the awards ceremony set for mid-November in Miami.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedLeague of Legends 63%
Counter-Strike 2 29%
Apex Legends 7.9%
Rainbow 6 Siege 6.9%
$34,265 Vol.
$34,265 Vol.
League of Legends
63%
Counter-Strike 2
29%
Apex Legends
8%
Rainbow 6 Siege
7%
Honor of Kings
5%
Call of Duty
5%
Dota 2
5%
Valorant
5%
PUBG Mobile
4%
Rocket League
2%
Fortnite
1%
Mobile Legends: Bang Bang
<1%
League of Legends 63%
Counter-Strike 2 29%
Apex Legends 7.9%
Rainbow 6 Siege 6.9%
$34,265 Vol.
$34,265 Vol.
League of Legends
63%
Counter-Strike 2
29%
Apex Legends
8%
Rainbow 6 Siege
7%
Honor of Kings
5%
Call of Duty
5%
Dota 2
5%
Valorant
5%
PUBG Mobile
4%
Rocket League
2%
Fortnite
1%
Mobile Legends: Bang Bang
<1%
If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."
If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically.
The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
Market Opened: Aug 7, 2026, 4:30 PM ET
Resolver
0x69c47De9D...If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."
If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically.
The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
Resolver
0x69c47De9D...League of Legends holds the strongest position in the Esports Game of the Year market thanks to its unmatched scale of ongoing regional leagues, record viewership peaks at events like MSI 2026 and the Esports World Cup, and a deep competitive ecosystem that continues to drive community engagement well into 2026. Counter-Strike 2 trails as the clearest alternative, buoyed by strong recent major tournament numbers and consistent global interest. Mobile titles such as Mobile Legends: Bang Bang and PUBG Mobile retain niche support from massive regional audiences and dedicated circuits, while Valorant, Dota 2, and others sit further back amid steady but less dominant storylines. Public voting remains open through November, with the awards ceremony set for mid-November in Miami.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · Updated
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